Lotr rotk game play
Should you need them, there are health potions hidden in crates on the outer edge of the courtyard. Gandalf tosses a burning spear at an invading troll. After civilians are safe, a few trolls decide to make an appearance. Use the burning spears to take them out quickly, or move in for a pummeling if you're feeling adventurous and would like to try for some perfect kills.
Once all civilians are safe, the city retreats, and the mission ends. On this Path, you'll have the choice of controlling any of the three remaining warriors of the Fellowship--the Dwarf Gimli son of Gloin, the Elf Legolas, and the returning human king, Aragorn son of Arathorn--as they travel from the underground tomb of the dead, through the southern gate of Minas Tirith, over Pelennor Fields, and finally as they join up with Gandalf at the Black Gate of Mordor.
Overall, most of the Heroes in this game fight in a similar fashion, much more than is realistic--for example, Samwise can take out Orcs in melee nearly as well as Aragorn can--but who said this was a simulation?
The bottom line is that you should choose the character you most would like to play, and stick with that character for the long haul--you'll want to have one of these three characters at level ten by the time you reach the Black Gate. This place doesn't look very inviting, does it?
Our three heroes sure don't think so. Begin by heading forward through the mist. Those spirits floating around will soon take physical form and attack your party. Send them back to the Shadow, and continue forward. You'll be attacked again, but this time you can use the nearby spears to take several of them out in one strike apiece. Continue onward into another section of the walkway shrouded in mist, and more specters will attack.
Eliminate them and exit the mist. Next you'll come upon a fork in the road, with archers ahead and melee enemies to the left. Take down the archers and head to the left. The way forward is the high road, but head down and you'll be rewarded with a healing potio. This way leads upward. Smite the enemies up here, grab the experience bonus, and use your Action button to drop the boulder on the unsuspecting baddies below before heading back down and continuing onward.
Keep on forward until you come to a chasm. By their comments, it's obvious that no one in your party has very good perception--the winch will lower the bridge across the abyss. Take out the archers from afar before heading over. In the ensuing mist you'll pass a checkpoint, and as usual, there is a big fight awaiting just past the checkpoint. The floating spirits will wait until they can surround you to attack, so be ready. After they're dispatched, run up the ramp to the right and grab the healing potion, then continue on to the left.
The ghosts in the next area will make their displeasure at your appearance known by toppling the stone columns and filling the small maze with steel-wielding enemies. Work your way through, and head onward into more mist. At the other end is a bone ladder, which--surprise, surprise--you'll have to climb to continue on.
At the top is another unexpected turn of events--more spirits just waiting to attack. Once they're sent back to the depths, their big, dual-wielding brother will emerge. Parry his attacks until you sense an opening, then hit him with a fierce attack followed by speed attacks. When he begins to strike again, parry and repeat. After he falls, continue onward. Knock over the statue, and you'll come to 'the main gate. Follow the ramp to the left and under the fallen statue.
Dispatch the spirits, and turn the winch. Advance through the gate, and you'll come to a large cavern, with dozens of spirits walking around Why not fly? Sprint across the bridge, and your path will be blocked until you defeat a set number of enemies. Your companions are invincible, so use that to your advantage by staying by their side; try to keep them between you and your enemies. If you have completed any of the levels on the other Paths and purchased the Orc Hewer upgrade, this is a great time to use it; the first half of the enemies are unshielded, and you can tear them up pretty quickly with the Hewer combo.
Once you've met the required kill count, finish your sprint across the bridge to complete the level. As Aragorn continues his quest to obtain help against the advancing hordes of Sauron, he clashes with the King of the Dead, and must force him to yield before him and pledge his allegiance to Strider's cause. Right off the bat, the dead king makes it quite clear that he has no intention of bowing before the returning king of the living. This battle will span several phases, in general alternating between attacking the king directly and knocking off his minions.
First, he will float toward you. As he advances, you can get a ranged attack or two in. Parry away his strikes, then rush in and attack. Repeat until you've hit him a few times and he retreats. He'll summon in a few weak melee spirits. You'll have no trouble taking them out from afar, which the king won't take too well. He'll come at you again. Use the same strategy as before to get in a few hits without taking any damage yourself, and he'll retreat once more, this time summoning four archers on ledges out of reach.
Toss your ranged artillery of choice at them while dodging or parrying their arrows, and they'll fall just as quickly as the previous spirits. If you run out of ranged ammo, more will automatically spawn in behind the boulder at the bottom portion of the level. Once the archers are gone, the king attacks once more. Hit him a few more times, and he'll retreat back to his starting location and show off an amazing case of halitosis.
Hide behind a boulder as he calls forth the wind, then sidestep out from cover and launch some ranged attacks at him in-between bouts. Again, if you run out of ammo, more will be waiting behind the lowermost boulder. After he takes a few arrows, he'll retreat yet again and call forth more minions, in this case spirits bearing shields--as with all shielded enemies, you'll have the most success with your fierce attack. When they go down, His Highness will advance at you again. Fight him off, and this time you'll get to deal with archers and shielded spirits at once.
Take a page out of the king's book and retreat behind the lowermost boulder. You'll then be able to concentrate on the shield-bearers without worrying about incoming arrows.
The king will attack once more, then retreat and pull out another volley of wind attacks. You'll want to hide behind the lowermost boulder, as the others will be destroyed by the end of this attack. After another round of close combat, the king retreats and calls forth his nastiest minions. Note: at this point you should have him down to nearly no health, if you haven't killed him already Use the lower boulder once more as cover from the archers, and you shouldn't have an inordinate amount of trouble.
After the king finally falls, his entire stronghold will begin to collapse--be ready to run. This next section is one of the most difficult in the game, and it can quickly become quite frustrating if you don't approach it methodically. The brochure didn't mention deadly avalanches. You'll meet back up with your two companions, and will be on the move immediately.
Follow your friends, and shortly a large group of enemies will form up and attack, blocking you off from the other members of the Fellowship. Thankfully, none of them is very strong, and they'll go down fairly easily. Continue on as soon as you can and we mean as soon as you can, or you'll quickly find yourself buried.
Keep moving along the linear path, and in a short while you'll be beset with enemies once more, and these are a bit of a challenge. Stay toward the bottom of the area, away from the spawn point, to avoid getting surrounded.
When they're all a little bit more dead then before, continue on. You'll travel through another curiously misty area, before catching up to the other Fellowship members once again. Not a moment too soon, as it happens, for there are more spirits arriving, and they're not here to have a drink. Stay with the others to ensure you're not the only target, and hack away. Try not to dilly-dally, as an avalanche is coming if you're not fast enough. After they're all dead, run through the exit and complete the level.
After securing the services of the King of the Dead, the warriors of the Fellowship advance to the Southern Gate. Shortly after advancing toward the unbelievably poorly-guarded gate, you'll be set upon by an ambush of enemies, so be ready. You can fight out here as long as you want if your goal is to gather some experience. When you're ready to advance, fire the left two catapults, and a way over the wall will be created.
Firing the lone catapult to the right will soften up the wall-walking defenders. Once you've climbed the ladder onto the wall, hide behind your invincible buddies and eliminate the adjacent defenders. Fire a volley of ranged attacks at them, and they'll go down in a display of fireworks. In a less-than-subtle hint, the game will highlight the nearby winch for you.
Indulge the developers and pull it, but not before tipping the nearby burning coals to sear anyone unfortunate enough to still be waiting by the gate. You'll need to pull the winch several times to fully open the gate. Once it's completely ajar, more evildoers will come forth to block the entrance. Show them some burnin' love from the cauldrons you just practiced with, and they'll go down. Return to ground level, and either practice your smiting to gain some more experience, or sprint through the gates to end the level.
After advancing through the Southern Gate, our fearless party finds themselves at Pelennor Fields, in the midst of a gigantic battle--incidentally, this is the centerpiece of the third movie in the trilogy. It's time to kick some butt. If you have Legolas up to a decent level, his quick-release sharp-shooting will come in handy. As the level begins, the goal is simply to aid the forces of good by taking out as many enemies as possible, so have at them!
As usual, remain near your companions so as to divert some enemy attention from yourself. You'll automatically charge the hillside overlooking the battlefield, where the developers were once again kind enough to place some ballistae and war pikes for use against the invading creatures. You'll also hit a checkpoint. As with Gandalf's earlier mission atop the wall at Minas Tirith, we are no longer concerned with run-of-the-mill enemies, unless they impede our progress of taking down the larger baddies.
You need to take them down as quickly as possible. You'll need to scale that hill in order to attack it. Run across the field and up the ramp on the other side, and repeat the process of taking the beast down. Once this second animal bites the big one, stay on this hill but move to your left, toward our endangered friends. The Witch King will appear and begin attacking them. Your job is to convince him that that's a bad idea, and your ranged attack should do the trick from here.
If at any point you notice yourself running short of ranged ammo, more constantly spawns in at the top of the ramps. For the first time thus far, the main Fellowship members are not invincible--in point of fact, you'll find that they are your greatest weakness on this mission. The level opens with a duel between Aragorn or whomever you are playing as and a masked enemy, outside the Black Gate of Mordor. Parrying will not avail you, as this enemy's powerful attack will knock you from your feet anyway.
Nor will simple fierce bullrushing tactics work. Your best bet is to come flailing at him with combo moves; he'll go down fairly quickly, but you are going to take some damage during this fight. After he falls, Sauron's army emerges from behind the Gate, and you receive a checkpoint. Legolas prepares to dice the next wave of enemies. Your goal at this point is simply to keep the adjacent members of the Fellowship alive.
Six waves of enemies will come at you, and each of your friends will have a tough time of it--thankfully, they heal rapidly, so if you get to them in time and clear their immediate area, they'll recover so that you can tend to another member of the company.
Be sure to use the weaponry around you--the burning coals and spears can diffuse a difficult situation quickly. Also, keep tabs on any uber-enemies that arrive the ones with their own health bars , and take them out quickly--they will gravitate toward members of the Fellowship, and drain their health reserves. After the first two waves of enemies, they will start coming from all sides rather than a single bottleneck, so keep a watchful eye on the health of your companions.
Again, the key here is to take out the powerful enemies quickly, while spending the rest of your time defending whichever Fellowship member needs you most. Defeat the advancing hordes, and the Ringwraiths will arrive.
As all familiar with the books or movies know, fire is their weakness. You can take them down in melee, but ranged attacks, burning coals, and searing spears will serve you much more effectively. Get a spear in them, and ensuing regular attacks will do severe damage. Down them all, and you'll win the mission. Sam's journey begins as he flees Osgiliath with Frodo and Gollum. Your path in this level is fairly straightforward; head across the courtyard and up the stairs.
Eliminate the Orcs in your path, and the wall will explode inward, allowing you to continue. Follow Gollum up the rubble, and a Nazgul will appear, along with a timer. Whenever Frodo is out in the open, the timer ticks down.
Find him some cover, and your time returns to normal. Thus, your goal is to move quickly, dispatching enemies only when necessary. When the Nazgul riding a Fell Beast appears, he becomes your main concern--find cover quickly, or Frodo will fall. Continue across the rooftop and down the ladder to the right on the other side. Proceed outside, and jog through the carnage and up the stairs into the building across the way. Climb the rubble once again, and imagine that the Orcs have come between you and second breakfast to aid your fury.
Head outside and you'll hit a checkpoint. Climb the ladder, and you'll see the reason that you were given a checkpoint--the Nazgul has returned. Speed is of the essence. Sprint across the roof and into the tower. Let the timer count back to zero, and eliminate any enemies within reach before heading back out and sprinting the rest of the way across the roof. Descend the ladder, and you'll find respite from the Nazgul once more. Climb the stairs, and send the bell tumbling down for a double-whammy--dead Orcs and a newly-created exit.
Head through it, and the Nazgul is back again. Sprint across the roof for your toughest challenge yet--the path across is riddled with Orcs, and isn't as straight as the previous two. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress.
You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Home Emulators Platforms Games. After following the path, the player will end up at the Dam of Isengard. The player must then protect the Ent trying to break the dam from the orc archers by killing them and letting the Ent break the dam.
The level ends when the dam is destroyed. The player must move up and down the walls of Minas Tirith, knocking down siege ladders and killing any enemies at the top of the wall. All the time, he must make sure that the overrun meter is as low as possible, because the player will fail if too many enemies make it on the wall.
Occasionally, siege towers will appear, which the player must either fire a catapult at left-side towers only or shoot directly. When the player destroys the fourth siege tower which will land on the wall no matter what , a cut-scene will show trolls using Grond. The level ends when the player makes it down the stairs to the courtyard. The gates have been breached, and the player must now defeat the waves of enemies coming through the broken gate, with only a few Gondor soldiers to help him.
His main objective is to defend the courtyard allowing civilians to escape to safety. When civilians are saved, huge trolls will join the ranks. The level ends when civilians have been saved. The player, as either Aragorn, Legolas, or Gimli, must make their way to the very heart of the Dwimorberg mountain through the Paths of the Dead, in order to call the Dead Men of Dunharrow to fight for Gondor. Throughout the paths, they must fight specters that will seek to kill them.
There is also a point where the Three Hunters are trapped and must defeat 35 specters before they are able to move on. The level ends when the player makes it to the end of the Paths of the Dead. The player must now fight the King of the Dead alone. The King attacks either by a three-strike attack or by calling dead soldiers. After about half of his health has been depleted, he starts to blow powerful wind at the player and his three-strike attack becomes five-strikes.
After the King is defeated, the player must escape the collapsing mountain to return to his and defeat any specters in his path. The player must get past the Southern gate in order to help the Rohirrim at the Battle of the Pelennor Fields. Unfortunately, however, he must fight off hundreds of Uruks and orcs that lay in ambush. If you enjoy fighting many enemies, this level is for you. Two trolls also lay in wait. The player must fire three catapults, two at a tower and one at a troll, to get to the top of the gate.
After he defeats the troll at the top, he must slay a Mumakil by shooting at four points in its armor and blowing it up. He must then open the gate. The level ends when the player gets through the gate alive. Customer reviews. Overall Reviews:. Review Type. All 14, Positive 11, Negative 2, All 14, Steam Purchasers Other 14, All Languages 14, Your Languages 8, Customize.
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