Dwarf priest patch 3.0
I sure hope so. Battlemaid — Thank you for the link. That was very kind! It means a lot coming from someone as knowledgeable and respect on those forums as you. I will need something to weave in between DoT applications and MB. Mind Flay and SW:D are my choices. SW:D fills a smaller gap when needed. The risk becomes greater. This is a great post — consider it linked as soon as I remember my blog password, whose session has expired!
Has that been reverted? Great articule! By the way. Is it different on 3. Priests of any stripe should read this writeup before the patch hits next […]. Go here. Read it, ponder it. What is it? The Dwarf Priest has done an outstanding report of the changes […]. As our researches show, 2 ranks of Improved Spirit Tap are roughly equal to 1 rank of meditation in the raid setting. Another very fun and elegant conclusion has been made today about Dispersion. As our discussion shows Dispersion has the same effectiveness for manaregen as 3 ranks of Meditation!
One thing is that Shadow Weaving has changed — it is no longer a debuff on the target but rather a buff on yourself. Not to mention other classes losing the weaving benefit, though I believe you covered this is your raid stacking post.
Dispersion is a great skill raid wise 3 min cd on it sometimes seems like it should be longer for the ability to regen that much mp in a short time people can bitch about the dps hit all they want the 6 seconds of regen is more sustained dps than a SP preying on MP5 per cast. So, for the time being, nothing is terribly good in the second tier of disc. Silent Resolve is as good as anything else.
Inner Fire. Can you comment on this? Consult Priest Survival Guide for additional […]. If you have this talent for pvp or certain raid bossfights, the glyph of fade might be usefull. With the cooldown of fade reduced by the glyph you can use the effect more often, and basically break out of movement impairing effects easier. Who would need this? If you really need to buy yourself extra time for your tank to gain control of mobs, then you need a new tank. Todd — I have to make a whole separate post about how we look at stats.
I should have something up soon. Deliria — You get Mind Sear at level Elory — Am I missing something? It says it increases the cooldown on Fade, not decreases it. If anything, this glyph would be a detriment.
The amount of information covered is staggering. Thank You!! After reading this page and a few of the links I now have a much better idea of the upcoming changes than I got from days of forum trolling. Go read Dwarf Priest for a great summary. Fantastic guide to specs, mechanics, professions — the whole bit!. Gosh I think your spam filter hates me!
I just highlighted this wonderful guide on my blog. Just clicky clicky on the URL above! My only thoughts, is that I think the glyph of Holy nova should be looked a little more.
Not sure if it looks good enough for me to pick it as only one fo two glyphs for that level, but it looks good enough for me to consider in certain situations. No one takes this talent for the actual effects; they take it for the spirit bonus. I use that spell quiet alot, and it is very usefull that you can be able to kill yourself when low on mana, then heal, and if you have it, use a soulstone. As much as my guild leader loves to see the holy priests in the raid angel… I agree with you on the Glyph of Spirit of Redemption.
It seemed very worthwhile when it was originally 20 seconds, but now, not so much. Do you know if it can continually proc and keep stacking on seconds? Any thoughts on that? Think it really makes that big of a difference or should I just holy? Holy Nova will cost mana. Even with the glyph, it is still too expensive for what you get out of it. First, thank you SO much for a wonderful article. Having such a plethora of useful information in one place is a real time-saver.
With the changes to IDS in the Disc tree if I read correctly, while the buff itself is better than current, it will not stack with other buffs that are better [you mentioned totem of Wrath] and the increased emphasis on INT, have we seen the last of the IDS priests once the next patch hits? Will all raiding holy priests be at least 47 points into the holy tree? Fantastic formatting makes it easy to read and understand. Especially the glyphs section.
Especially for raiding i. At any rate, no-cost healing having its duration expended, especially if you die in or near the zone the MT is tanking in, could be a huge benefit. Glyph of SoR Has many uses. Also more so, this comes into play at places like Kara — Shade — Where its all nice and close and dying in the middle means u can practically reach the entire 10 man raid without a problem.
Allowing you to keep the party members alive, spamming flash heal and Mending prayer, renews as well, with no chance of being hit by Shade or his spells. But potential is there to stay alive for the entire fight.. Other places would be prince, Gruuls, or basically any other long term fight in close quarters. I was brought to this Link by our guilds Lead Holy Priest, and thankful he has deemed this a must read. Its a very good glyph for PvP. Who uses this spell? As always, an outstanding treatment of the changes coming down today.
However, I have made your article required reading for all the priests in my guild. Woe unto he or she who casts PoM before the tank has aggro! Oh…and I use Mind Soothe when picking herbs. Guess I phail at being a priest. I am a huge fan of disc priest mechanics. It seems my play style will fit the new patch perfectly.. Thanks, this is fantastic. Just a note about Glyph of Mind Soothe. It may effectively allow you and your party bypass a great deal of trash.
And it could be a nice time saver on some quests as well. To continue with: Ack! I must be missing something. I did make one slight change to her Holy PvE […]. The damage output is tremendous and the holy tree increases the damage output for shadow priests more than any FULL shadow spec, and survivability is rediculous as you can heal just as well HP amount and as fast as a holy priest. Downfall is mana.
I hate those overrated newbs. Of course you miss all the auxillery talents that adds smoke and mirrors and mana conservation, but as far as heals go 31 talents points is all you need. You have to have the right gear—not top notch, but decent. Good call PriestTrainer. Incredible article! Great write up! How do you feel about the new emphasis on FoL in light haha of the Surge and the Holy Concentration upgrades?
It seems rather paladin-ish imo. Only one I found so far are from Patch 3. I was wondering which gems would you recommend in place of those. They are also basing what gear is best in accordance to how many sockets they have, purely for the eye of zul gems.
Obviously more int is going to be taken into account now. Could you somehow manage to make a Skill Level Guide? Like wich one you should Skill while leveling :. Any chance of an update for 3. Shadow Word: Death will always have a place in my heart… sniping kills away from other DPS classes in order to milk the benefits for Spirit Tap in raids. That used to be the only reason I ever had mana left during Morogrim…. It is great for saving life and time. You can jump down from anywhere to make a shortcut or to run out of fight at high places esp.
Yes, all this was possible before. For me it is MUCH better than other minor glyphs. The Spirit of Redemption glyph isnt as useless as you think. In the event of the death of the healer during boss fights, the extra seconds gained from this glyph allowed me to keep the tank as well as other DPS classes alive long enough to defeat the boss.
Spamming flash heals or any other heal for that matter is simply something they dont do when they are still alive due to mana issues. In fact because of all this spamming priests heal better as a ghost than when they were alive. Without the glyph, its 10 seconds flat. Spam all heals in 10 seconds. So when they die they become god and spam flash heal on whoever is remaining and keep them alive without worrying about pushbacks, or dying they are already dead.
And if they have the glyph, they have a good chance to keep spamming heals throughout the entire match. In my own experience the other day, somewhere in Borean Tundra, i was alt-tabbed away from the game. By the time i came back i saw myself in spirit of redemption form with around 5 seconds left. In front of me was 2 lvl80s from the opposite faction and a lvl71 from my faction. Obviously they killed me while I was afk and I saw them attacking the lvl71 guy. I started to spam heals on him and kept the little fellow alive for more than half a minute before i managed to die.
Although the lvl71 couldnt do much due to the huge lvl difference, but if he was lvl80 he could have killed at least 1 of them during this time. Phenomenal overall summary of changes in spec, abilities, and play style!
Thanks for putting this all in one source, I will be having my guild member frequent this post. My only argument is with your opinion of glyphs, mostly just one. Especially in learning boss strats and gearing runs where wipes are expected. You just have to learn to use as many fast or instant casts as possible to get the biggest benefit from it.
But again thank you very much for alll the effort put into this post! Great work! I would like to make a mention on the use of the levitate glyph in world pvp…. Any chance on correcting the website? I did notice however that there are several inconsistencies. Create a free website or blog at WordPress. A Dwarf Priest I melt kneecaps! Patch 3. Check it out here. Mana Regen We cannot use a potion more than once during an encounter or an attempt. Spells Priest racial spells have been removed.
There have been a number of changes to pre-existing spells: Dispel Magic — Range increased to 40 yards for friendly targets range for hostile targets remains at 30 yards. Pain Suppression — Cooldown now 3 minutes. Power Infusion — Cooldown now 2 minutes. Circle of Healing — Now works on raid members, not just party members.
It will target the players with the lowest health first. Desperate Prayer — Now a holy tree talent. Has a mana cost and a 2 minute cooldown. Hymn of Hope — This is the reworked version of Symbol of Hope and is available to all priests at level It was moved to the holy tree from the disc tree.
At level 70, you would be returning mana to yourself with this. Holy Fire — Cast time is now 2 seconds base. Holy Nova — No longer a talent. Now available to all priests at level Lightwell — Now has 10 charges, 0. Cooldown reduced to 3 minutes. Prayer of Mending — Can now crit. Devouring Plague — No longer a racial spell. Available to all priests. Now a key spell for shadow priest DPS.
Mind Flay — Damage coefficient increased. Its ticks can now crit! Try to wait as long as you can for opportune times to use them. Don't waste a Greater Heal Clearcast on a tank who only took damage. But at the same time, don't hesitate to use the Surge of Light Flash Heal proc on anyone nearby who would benefit.
The goal is to not waste free heals. The big hit to this build is that there is no Meditation. Is that loss worth it to pick up Guardian Spirit?
It might be if you're working on a progression boss. A couple of factors help reduce the pain. If this build is going to be successful at all, it's going to depend on the quality of DPS which has been ramped up, from what I hear. In other words, it will be a race between your raid's ability to kill stuff and your mana to sustain the raid.
I wouldn't use this if you represent your guild's only healing Priest or are one of two. However, if you're like my guild who runs 4 , it might not be a bad thing to bring along a guy who can drop a Guardian Spirit. On a final note, Happy Thanksgiving to all the Canadian readers! Lastly, expect to see a leveling guide from 70 — 80 at some point over the opening weekend of Wrath. Sign up.
Spiritual Guidance: Patch 3. Low Sponsored Links. In this article: discipline , heal , healing , holy , patch , patch Notable Talents Here is a real quick run down of the new talents we get access to.
Rumor has it that 50 minute Karazhans are going to be the norm anyway. Further Reading Dwarf Priest: Patch 3. For more information on the quests to obtain these spells, see Priest Quests entry. WoWWiki Explore. WoW info. Gathering Production Secondary.
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