Driver playstation 1 walkthrough




















Crash Team Racing. Croc: Legend of the Gobbos. Dance Dance Revolution. Derby Stallion. Devil Dice. Dino Crisis. Dino Crisis 2. Dragon Warrior VII. Driver 2. Duke Nukem Time to Kill. Duke Nukem Total Meltdown.

Fear Effect. Final Fantasy: Chronicles. Final Fantasy: Tactics. Gex 2 Enter the Gecko. Gex 3 Deep Cover Gecko. Grand Theft Auto 2. Gran Turismo. Gran Turismo 2. Harry Potter and the Philosopher's Stone. Heart of Darkness. Hot Shots Golf. Hot Shots Golf 2. IQ: Intelligent Qube. Jade Cocoon. Jet Moto. Jet Moto 2. Legacy of Kain: Soul Reaver. Medal of Honor. Mega Man Legends. Mega Man Legends 2. Metal Gear Solid. Monster Rancher. Mortal Kombat Trilogy.

Namco Museum Vol 1. Namco Museum Vol 3. Oddworld: Abe's Oddysee. Pac-Man World. PaRappa the Rapper. Quake II. Resident Evil. Resident Evil 2. Resident Evil 2: Dual Shock. Resident Evil 3 Nemesis. SaGa Frontier. Silent Hill. Star Ocean: The Second Story. Street Fighter Alpha. Street Fighter Alpha 2. Street Fighter Alpha 3. Street Fighter Collection. Street Fighter Collection 2. Street Fighter EX Plus 2. Suikoden 2. Syphon Filter. Syphon Filter 2. Keep on him and if he goes down one of the long straight roads that converge at the end, then cut him off at the turn.

Try to severely cut him up like this rather than occasionally shunting the car, or you'll never completely wreck the car. NOTE: Mission 18 will be different depending on how you played the game to get there. Read the mission tree for New York to see how this works. Don't even look at the cops, as there is no time to worry about a chase, just keep single-mindedly driving to the goal taking corners as fast as possible, and avoiding any sort of collision.

Begin by immediately turning and driving to the right turn. Drive down the hill, and turn left at the bottom. Be careful as the wet ground will make it difficult losing the extra momentum from the hill and you're likely to crash into the far wall unless you brake properly. Keep following the road until you reach the very bottom, then turn left.

Follow the bridge across the river. Take the first right. Keep driving straight until you get to the series of box like roads. Take the third left turning here and drive East up the map until you get to the road that joins to the grassy area. Follow down this route and take a short cut across the grass. Keep on going straight, then move up to the two parallel roads running above the road you are on.

Keep going until you get to the final road that's connects to the top of the map. Follow this along until you get to the final turn You must have at LEAST 30 seconds left when you reach long road that approaches the final section.

Turn left at the first road, then turn right and get to the checkpoint as soon as possible. Don't be surprised if you've only got literally a second to spare. If you chose the M route to get here you'll play 'The Ali Situation'. If you chose M, then this will be 'Rite of Passage' see Mission Drive across town to save Ali. The time limit isn't that tight, so avoid the cops and save yourself some grief.

Once you've picked up Ali Hancock's men will be all over you, so keep moving. Remember that they are in civilian cars, so you won't have the sound of a siren to tip you off. Keep on an eye on the radar so you don't get caught out. When you get back to the motel you don't even have to lose the tail, so don't worry about shaking the crims lose. Now prepare for the most unbelievably difficult and ridiculously unfair level of probably any game ever.

The objective of the mission is to drive the President to the underground parking lot at the end of the level. Just in case you somehow managed to evade all of them, the road surface has been turned into an ice rink by constant rain and snow. Start the level by heading straight. Carefully manoeuvre between the row of Taxis, and after 8 seconds the Police will be on full alert. As you reach the crest of the hill check your radar as usually there will either be a car coming from the side, or in front, so be prepared to avoid it.

If the car from the start is still close on your tail, then brake hard just as you clear the hill and he should jump and overshoot you by a considerable amount, then skid out of control. Keep driving down the same route dodging in and out of the incoming traffic. You should come across a roadblock after a while. Eventually you'll come across a grassy area, decide which direction you will take and carefully drift across the grass.

Use the trees to your advantage by just skimming them, and the grass and dodgy collision detection should result in any cars following you having a nasty surprise. Keep going and you'll get to a point where another road runs in parallel with the one you're on.

Quickly turn onto the second road, and once the Police have caught up take a shortcut through the buildings back onto the first road. Shortly after you must turn right to take the road down to the final section of the map. Take extreme care here as this is a very dangerous turning you may want to turn sooner so that you can drive across the grass area earlier on.

Finally manoeuvre onto the final stretch and go for broke. The checkpoint is outside the garage, so don't bother trying to drive in, just crash into the side of it. If luck was on your side, then well done, you've completed Driver. If not, then try again.. Which one you'll see is decided by the route you chose at the first branch of the mission tree.

The pigs. The Man. Whatever you want to call them, they're on your tail and they're angry. Don't be fooled though, as alleys can often be the players downfall. Consider this: every time you drive through an alley you run over a huge number of traffic cones, boxes and other rubbish all of which increases your Felony rating. The other problem is the fact that generally alleyways require you to make a tight 90 degree turn on the exit. Although at the start of the game Police generally slow down with you, exiting an alleyway in survival will result in you being smashed to pieces in a gut wrenching side-on collision.

Sand Piles - The left over remains of road maintenance crews provide the opportunity for show stopping jumps, and a nasty surprise for over ambitious patrol cars. The sand piles have two main uses: 1. Hit the sandpile to fly over the top of a police roadblock. This obviously relies on the roadblock appearing close to the sand pile, but if it does then you can manage some amazing stunts - then watch the police trying to copy your trick and collide into each each other, 'Smokey And The Bandit' style.

This is particularly useful on hard or survival modes where roadblocks can often cover the ENTIRE road, without the usual small gap in the middle. Use the sand pile to flip the cop cars onto their backs. One particularly good method is to use the sandpile at Coconut Grove at a right angle to the road to flip the cars onto their sides.

Accelerate towards the sand, then at the last second hit the hand brake and skid the car to face the turn in the road, stopping inches away from the pile and continuing on. If you do it fast enough then on hard or survival mode any pursuing cars will desperately hit the brakes and turn to skid, but the combination of late braking and higher top speed will result in them hitting the ramp side-on and flipping their car onto it's roof. This is one of the most satisfying uses of the sand pile, but you can get equal results by lining up the sand pile between yourself and the cop so he'll hit the ramp behind you and then turn sharply just as he hits the ramp.

He'll turn to mirror your movement and run his car onto two wheels, then eventually roll onto it's side. Hump Back Bridges - Truly the number one choice of car crash connoisseurs. There are two in Miami, both up in the Bal Harbour area. I think it's pretty obvious how useful these bridges are, as they give you the perfect recipe for police write-offs - a large jump, and lots of nasty obstacles.

Hit the jump cleanly, and watch as the cops either fluff it up and land on their sides, or laugh as they collide with the civilian cars on the other side. Fun things: Try hitting these at top speed in the Mach One - you'll believe you can fly.. Approach the bridge in the in-car view, and at the last possible before you hit the bridge, press the select button.

You'll place the drop camera and be treated to a deliriously good view of your flying car that's guaranteed to impress your friends. Or something. San Francisco The master of all levels for car-related destruction.

Hills - The single reason why San Francisco is so much fun is the insane jumps the hills create. Try using the hills in as many ways as you can - you never know what clever trick you'll find next. Here are some good tips: 1. Always try to get the police to jump hills at an angle. Quickly dummy turning before jumping and the cops should copy your move and exaggerate it, leaving them out of control as they fly through the air - hopefully into a fellow road user.

If the police are coming at you hard and fast like in survival , then try to get a slight lead, then brake sharply as you reach the crest of the hill. Coast over the top and start turning round. If you do it right, then the cops will fly over head and either crash and write them selves out of the game, or spend ages turning round through all the debris. As this is happening you can just drive off into the distance.

The Divider jump - This is probably the most visually impressive and just damned cool stunt in the entire game. On some of the roads, you'll find a large concrete divider in the middle of the road separating the lanes.

Along this road you will also find several Very steep drops in the hill. This is where the jump takes place. As you approach the steep drops, make sure you are going as fast as possible, and stay in the middle of the road. Keep going, then when you have almost cleared the top of the drop quickly turn towards the divider. If you do it correctly you'll fly through the air and skim the top of the divider and finally land on the other side. The most basic of these is simply to collide with the players car, and to avoid hitting obstacles.

Keep this in mind and see what patterns you can discover Police exist in 2 states: Alert, and Patrolling. When the Police are initially found patrolling their field of vision is decreased, as they are simply crusing around the streets. Once you have been spotted committing a crime then all Police in the area will be in alert mode and be fully watching out for you, so their field of vision increases dramatically. Police work in increasingly more aggressive ways as your felony bar increases.

Initially you will only encounter patrolling single cars randomly, then once you are spotted the spotter car will pursue you, but no further cars will appear. Once you have lost the initial car another may appear, but it will only be looking for you in a more 'passive' way - although on alert it is not concentrating on actively searching you out. When the bar increases further to about one quarter full more cars will appear actvely chasing and searching you out. Once just under the half way point is full, roadblocks will appear on major roads.

As the Police get more aggressive they will begin to drive faster and harder. They will gain an increase in speed to catch up with you, and will try 'kamikaze' style head on collisions in front, or try to spin you out by nudging the rear end of the car the 'PIT maneouvre' as they call it in the US. The frequency of roadblocks will also increase. Roadblocks always consist of 3 cars arranged in a pattern, with 2 cars in front and one behind 'sealing' the roadblock off.

On the wide divided highways there is always a gap to slip through in the centre of each lane, but on thinner roads there is NO way through without a collision.

The best way to break through these roadblocks is by targetting the gap between the front cars and hit the single car at full pelt. The cars in roadblocks are 'inanimate' until they are collided with.

If you simply avoid the cars then they will simply stay 'dead', but any sort of collsion with you, another Police car or a civilian vehicle will result in them joinging the chase. Roadblocks ONLY appear in certain places on each level. If you go past a roadblock, but then return once it has gone a way out of your field of vision it will have been restored with a full complement of cars blocking the road.

Sometimes roadblocks seem to shift the position they appear in on certain roads, but it is usually only by a few metres, it seems to randomly change sometimes, but the position is essentially the same.

Police do not care whatsoever about hitting civilians. They will avoid them only to ensure they are pursueing you fully, and this can be used to your advantage.

This also applies to other Police cars, as occasionally you will find 2 pursuing cars following in parallel will end up forcing each off the road as they attempt to drive 'through' each other. Police cars are weaker than you are. If you reach the end of a level and really cannot shake the last cop car, or you're about to run out of time and can't shake your tail, then go for broke - stop and repeatedly drive into the cop car until it's 'dead' to end the mission he'll die a long time before you get too seriously damaged.

You're simply dumped into a chase scenario and have to either escape your captors or destroy your target. You must drive back and forth between different checkpoints as quickly as possible. Miami 1 - You need to quickly pull out of the motel parking lot and get out on the street Much like most of the Miami undercover levels. Pull a as you hit the first checkpoint, as the next checkpoint is directly south of here.

Checkpoint 3 is to the North again, so be prepared to turn again after you hit CP2. Checkpoint 4 is due East of CP3. Miami 2 - Pull left out of the gas station and the first checkpoint is inside the buildings. Checkpoint 2 is directly on the otherside of the wall, so reverse out and drive round. Checkpoint 3 is directly north again, so pull a , and drive through the alleyway that it's at the entrance of. This sets you up for Checkpoint 4. Keep driving through the alley to Checkpoint 5 to the north-east.

San Francisco 1 - Checkpoint 1 is simply due east, so hit the burnout. Checkpoint 2 is just a little further down the same road.

Checkpoint 3 is directly behind you to the West. Checkpoint 4 is to the south-east. Checkpoint 5 is to the South-west. Be prepared to turn back round quickly, as Checkpoint 6 is due east.

Again turn round quickly and head South-west to Checkpoint 7 which is on the LEFT from your point of view side of the divider. Checkpoint 3 is also directly ahead, but on the LEFT again. Checkpoint 6 is on the left again. Los Angeles 1 - Drive left out of the garage to checkpoint 1 Checkpoint 2 is to the North-east. Checkpoint 3 is South again, and very well hidden between the buildings. Checkpoint 4 is directly East, inside a garage.

Checkpoint 5 is to the North on the main freeway. Checkpoint 6 is directly South again inside the building to the right.

Los Angeles 2 - Checkpoint 1 is hidden inside the alleyway to the North. Go straight until you are parallel with it then turn left into the alleyway. Checkpoint 2 is to the South-east inside another alleyway. Checkpoint 3 is at the eastern end of the same alley. Checkpoint 4 is to the South east of this alley. Checkpoint 5 is to the North. Checkpoint 6 is to the North-east.

New York 1 - Checkpoint 1 is just straight ahead so floor it. Checkpoint 2 is at the entrance to the tunnel on your right. Checkpoint 3 is East from here. Checkpoint 4 is East again don't go too far up the previous road. Checkpoint 5 is at the end of the bridge you will need to pull a tight throught the tiny gap. New York 2 - Checkpoint 1 is to the South. Checkpoint 2 is South again, hidden inside an alleyway. Checkpoint 3 is directly behind you drive through the other alleys.

Checkpoint 4 is due South. Checkpoint 5 is further up the same road hidden in a nook on the RIGHT side of the buildings as you come into the buildings. Checkpoint 6 is due East by the monument watch out for the benches. For now remember that the it's worth slowing down to avoid missing a flag, and that the tunnel in New York is designed to be as hair raising as possible It would seem therefore, to be a waste of time to create a guide to this part of the game, but some of the levels are so hard and the Police are so vicious that you don't stand a chance without an idea of where to go.

Here are some suggestions of ways to start the survival mode: MIAMI The grass at the start here will either be your best friend or your worst enemy. You're acceleration will be well and truly scuppered if you try to simply accelerate away, so use the grass by beginning to drift a tight circle to the right. If you do it right, the incoming car should plough through the phone booths, just miss you, and collide head-on with your pursuer.

Use the delay to get yourself on the road and use the tiny path between the lamp posts to drive relatively safely down the pavement. The car that usually emerges from the turning will usually get the jump on any nefarious police-types who survived the maze of telegraph poles and lamp posts.

For best results, use the Mustang Mach-One If you're quick enough the car behind should miss you. Drive back onto the road heading right still, and another car should just skim past you. Now you have the choice of taking the hill route, or driving through the alleyways. You're under attack from all sides as the level starts, with cars closing in from all sides of the building that's giving you temporary cover.

The only difference being that one saves your best times, and the other, err The tracks are completely different from the ones in the training mode, and this time are full circuits. You don't even slow down - just swing the car into the corners and use the accelerator and burnout to drift the car round. The only problem is the large rock by one of the turns, use your judgement to carefully drift the car and you should be able to just miss the last cone.

The basic oval is now replaced with a more obstacle-packed circuit of fences and cones. One thing of note: The track may look initially confusing, but all you have to do is keep turning right, then when you get to the road head between the line of cones leading right again, and slalom the two barriers.

You now have to contend with even more densely packed obstacles, and a more convoluted structure with a tight S-bend to contend with. Watch out in particular for the 90 degree left turn at the road after the S-bend and pay attention to some of the massed cones or you'll receive heavy time penalties. Concentrate keeping your speed up on the many turns, and watch out for the rocks along the fence line.

Once your on the road, you'll have to simply practice if you want to successfully avoid the cones by driving though the tiny gap. On doing so you will be presented with the following options: CREDITS Allows you to view the credits Including a really strange extra city and new vehicles not seen in the game.

You're invincible, see. Those wacky programmers, eh? They may not work with Xplorer or other such cheat devices. I don't know if they're any differences between versions in regards to gameplay or the general stability of the game, but the original GS codes WILL NOT work on the second version of the game. Therefore use the new ones if you have trouble with the original American codes. This code has been tested, and apparently it works. When you choose a city to play in, you'll be sent to Newcastle instead.

I still don't know who the author is, though. If it was you, or you know who it was, then please tell me so I can give you credit for making the code. Thanks to Joe Vincenzes for confirming that the code works. I have tested the code and it definitely works. Now us downtrodden PAL owners finally get to have fun in Newcastle. Now load up Driver with the codes on. Select any option on the title screen that takes you to the game proper e.

It dosen't matter what city or time of day you choose, you will appear in Newcastle. There are no missions in the level, and there is also no police presence whatsoever. You can use the no clipping cheat to bypass the barriers in the level. It is possible to also exploit a bug in the game to get through the barriers: At the start of the level keep driving forward until you reach the junction.

Turn and drive back to the start. Get your speed up to as high as possible and hit the join between the two barriers on the right as hard as possible. If luck and the physics engine was on your side, then you'll be half way through the barrier.

Drive through and you can drive around the outside of town and explore the sealed off areas. This can be a hard trick to do, but practice makes perfect and it CAN be done. I can usually do it first time now. You can also use it to drive through the barriers in the Newcastle level. The PAL code was converted by me, and you may use it in any guide, etc, as long as you give me credit.

There is an average of 4 cars per city, and they are selected by entering the above code and then enter the two digits from the list below for the car that you want in place of the 'XX' part. An even bigger thanks goes to them for letting me use the codes in this FAQ.

If you would like to see even more interesting codes for Driver, then go to their site: www. All that appears is 4 wheels on an invisible chassis! The level works fine, but the car is totally invisible.

A word of warning, though - I think that if you pause the game like to quit the game will crash. This one is semi-visible, but it has jacked up suspension like some sort of monster truck a bit like the 'stilts' cheat. These cars behave differently to the regular Chevelle because they are considerably more top heavy watch the computer controlled monster truck loose control in the demo mode of training! A Note on the car codes: when you enter a code, it affects every single level.

This means that for instance, if you want to play with the Mach One, you would cause every other level to play with its third car. Another problem is that you cannot play with cars that don't appear in that city in the Undercover mode. It is impossible to play with e. Also, if you enter a number of a car that dosen't exist, then the game will crash loading bar will reach about three-quarters along and stay there as it is unable to load data that never existed..

Be careful if you want to play with the Limousine as no other level has a car under 04, so going to any city other than New York with the code on will result in the game crashing. Funny thing: Try watching the built-in replays with different cars selected.. In the Motel room, pressing in a direction twice will move the camera instantly to that option, rather than panning around.

The 'glass smashing' sound you hear when two cars collide is taken from the film 'The Driver'. Ironically, it's from the scene where "The Driver" is smashing his car to bits in an empty car park, which was blatantly 'borrowed' for use in the game. In the original demo of Driver and the beta version of Driver it was possible to drive into the ocean around the Miami beach area. The cars would sink into the water and the mission would end.

Also in the demo of Driver, the car had a much deeper engine sound that was replaced in the game for the usual 'vacuum cleaner' noise. He was also employed as 'seventies advisor' to the Reflections team. The PC version has more features than the Playstation version, including a secret bonus car, and the option of choosing your car after completing the game.

The character design of Tanner is based on a portrait of Martin Edmondson, the managing director of Reflections. It is rumoured that there was originally a 'cruise control' button in the game to allow you to keep at a constant speed to avoid Police attention, but a lack of buttons for more important features ment it had to be removed.

Now drive to the top left corner of the map and you'll find a little 'Square' of land that breaks off of the rest of the map. Drive along there with Police close behind you and you'll be driving up a steep hill to get there The objective is to get a Police car to collide with you when you are driving at top speed and clearing the crest of the hill.

If you do it right then your car will fly OVER the wall and land in the grass on the other side. You can now drive around exploring SF to your leisure, and even drive in thin air along the sides of the Golden Gate bridge.

This is a very hard trick to pull off, but great fun if you do. It would be easiest to pull of in survival - but practically you're not going to last that long, so you'll have to settle for hard mode take a ride instead Hard mode ensures the Police will reach near maximum speed. I started the game again and saved the game and now they are gone. How do I get them back?

A: When you complete the final mission the menu appears as with every level. If you don't then the cheats will be lost when you switch off or if you start the game again. If you haven't kept a save near the end of the game then you'll have to start all over again to get the cheats..

A: It's Newcastle apparently where Reflections are based. Originally it was intended for this level to be playable, but it was removed at the last moment.. Q: How do I play the secret city? A: The secret Newcastle level cannot be played in the Playstation version. It can be seen by selecting the credits option in the cheats menu, but it is only playable in the PC version of Driver. However, There is a gameshark code that you can use to play the Newcastle level in both the American and UK versions of Driver.

Refer to section 8: Gameshark codes for details. It still has 10 blocks left, so what's the problem? A: There is a bug in the memory card code in Driver. If a memory card has bad blocks then most games simply prevent you from using the bad block. Driver detects the bad block and then often behaves unpredictably resulting in the game freezing or crashing or simply prevents use of any blocks on the memory card. The only solution is to use a newer card for Driver save games.

Q: I only have one memory card - I don't't want to have to buy another one that I don't need just to play Driver. Isn't there any way to make the game work with my memory card? A: I recently received a mail from Ivan Mendes detailing an interesting way of solving this problem. He said that before he tried this, Driver would crash when reading his memory card, but afterwards it worked perfectly. So if you are a victim of a dodgy memory card problem, then rent or borrow the game 3XTREME from a friend and you should hopefully be able to fix it.

If anybody knows any other games that let you do this, or have had success or failure in this method, the tell me and I'll put together some more information. Q: I have a 'multi page' memory card i. What's the problem? A: A couple of people have had problems with these cards. I couldn't categorically say that Driver does not work with 8MB or whatever memory cards, but they seem to cause trouble for some people. The only real solution is to use another 'normal' memory card.

I personally wouldn't use anything other than official Sony cards, as I know a LOT of people who have problems with normal third party memory cards, let alone 'multipage' cards. What the hell is going on?

A: Driver records the button and stick presses from the player. It does not record every possible detail. This can lead to replays occasionally going wrong and ending prematurely.

This does not happen very often, but if it does you must quickly start the replay again to view the true replay. Particular care must be taken in the Undercover mode, as watching an incorrect replay on a completed mission can result in the mission being classified as failed when you have just completed it correctly. And you do not want that to happen on the last level When I played it I got a time limit of You must be wrong!

A: There is a bug in Driver that has been in the game since the very first version. Occasionally you will start a mission with more or less time than you are supposed to have. This isn't usually much, but in the original demos of Driver it can be as much as 2 minutes. If this happens, try restarting the mission until you get the 'best deal' time wise. NOTE: This bug only occurs on 'ramming' missions. Since writing this, 'Magna66T' came up with an interesting explanation for this phenomena.

He suggested that the timer changes depending on the route the car takes each time you play. I'll try to investigate this further. I can't even complete the first level, so where is this ghost car to help me? A: The ghost car ONLY appears if you play the car park level in the 'training' option on the title screen picture of traffic cones.

Play this and watch the pre-recorded replay and you should find the car park no trouble. I included this question because a surprising number of people asked this. Don't you ever read the instructions? A: Short answer: You can't.. Long Answer: This mysterious car is not included in the game, or at least not in any of the missions or driving games.

It seems that this car appeared quite a lot in early versions of Driver, and it can be seen in lots of old magazine screenshots as well as on the back of the Driver box.

The car is believed to be a Buick GSX. I initially thought that the car was yet another Chevelle, as it looks almost identical from the front, so I labelled it as such. I disagreed, as I could see it was just another Chevelle. Then I found another magazine picture, this time showing the back of the car. It was substantially different, and was clearly not the same car as the Chevelle. It seems Al Metz was right all along.. Judging by his previous knowledge of cars I would say he was right and that the car is indeed a Buick GSX.

This dosen't explain the fact that it is missing out of the game though. Quite why it was removed I don't know, but there is no normal way of playing the car. Play New York, and look closely at the texture map of a taxi when it is in the very far distance i.

I personally believe that the Eleanor car is still in the game or at least on the disk. In theory you could probably make a gameshark code to play the game with this car.. Q: Why the hell do you call this car 'Eleanor'? A: If you've seen the film 'Gone In 60 Seconds', then you'll know why.

In the film, an organised car crime ring have to steal a shipment of cars to order. So that they can talk about the cars easier in public, they give all the cars codenames after girls names. The final car they have to steal to complete the shipment is a yellow and black Ford Mustang Mach One. They call this car Eleanor.

BTW, I know that the Eleanor car in Driver is not a Mach One, but the car is obviously designed to look like it although the pattern is wrong.

After reading some peoples' ideas for good 'real' music in Driver I decided to dig out my audio mixer and play the game with a selection of authentic 'choons Oh, and I like the Clash, so that's why there's rather too many of their songs. So there. Oh, and the Reservoir Dogs and Jackie Brown soundtracks are highly recommended sources of strangely lovable seventies sound. As well as just being generally great.

Driver 2 is apparently being worked one at this moment. It is at least provisionally called Driver 2, and will be another game for the original Playstation. Driver 3! Driver 2 will feature 4 NEW cities, and new cars. The New Cities: Chicago, Las Vegas, Rio, Havana No info on the new cars yet, but apparently Reflections will once again try to obtain official vehicle licences, but damage will be more important than any kind of official stamp of approval.

Driver 2 is to feature the following improvements: Multiple level roadways for big 'spaghetti junction' style bridges and flyovers, and for 'real' multi storey car parks. Curved roads. Improved Police AI. More realistic pedestrian activity. Quite how this massive gameplay change will work is not known yet, but it certainly sounds promising. To go along with the previous revelation, there will now also be far greater variety of vehicles in the game, varying from the usual muscle cars to larger vehicles such as vans and even buses.

I wonder where that idea might have come from Driver is to be turned into a Tomb Raider style franchise with up to four games planned, at least some of which will be for the PS2. There will be another main character apparently name Tobias Jones who will supply you with missions which, apparently will work in a much more linear fashion than the original, but also have far more diverse gameplay elements and much more varied mission objectives to the original.

There are also several other characters planned to be integral to the storyline. Driver 2 Should be released around November of this year. Seeing new screenshots and footage of Driver 2 it looks like it's going to be a treat for Driver fans.. The new curved roads look fantastic, and although the engine hasn't changed that much the design of the levels looks much more detailed and convincing with more vegetation and more unique buildings. The Havana level is very interesting for car buffs, as it seems to feature lots of big old 50's Cadillacs with huge tail fins, etc This information was gleaned from various reputable magazines Arcade, Digitiser, OPSM , but is not necessarily exactly what Driver 2 will feature.

My Driver I already have lots of great ideas from people, which I will put up in the next version, but it would be great if I could get as many ideas and opinions as possible.

You never know, Reflections might be reading this and some of the better ideas might appear in the game.. Send in your ideas to the usual address. In "Driver", you didn't get to see much of it. What you did get to see was at night.

I would suggest adding the L. River the giant raingutter that has seen a lot of car chases, including "Terminator 2: Judgement Day". I'd also like to see a few wild jumps, like the ones that frequently occured on "The Dukes of Hazzard". Also, it would be nice to feature some exotic sports cars. Also, the sequel could take place in the 80s. If so, maybe there could be a mission where you had to transport a surfer-type to a crime spot.

If you take a turn too quickly, he says "Whoa! Easy, Dude! I would also like to hear some real tunes on the soundtrack. I'm not too good with 70s music. Another good thing would be the ability to leave the road.

In many places, you had to stay on the road and you had no way to go very far off-road. You know what I mean. One other thing I'd like: the ability to choose a car for the "Take a Drive" segments. Perhaps the front end could mash in even further; exposing the engine, radiator and cooling fan.

Bending a wheel occationally alla Carmageddon making the car wobble about. Having a muffler s occationally fall off with accompanying change in motor sound.

This could also be used for 'sneaking' past Police patrol cars. B Even go the whole hog and turn the engine off to cruise silently past Police. C Respray shops - or is this too GTA? D Again - choosing a car for the Take A Ride mode - how about taking your pick from a selection in an underground car park?

E And what if you could drive up to a parked car and steal it? This would then be reported and the police would be on your tail.

F A mission idea - Transport crooks in the van from the A-team series Some brief car related ideas from 'sprksk8tr14': -Could have all new cars Mustangs, Vipers, Prowlers, etc This guide is all my own work and is simply a compilation of everything I have found.

Gameshark codes for Driver: www.



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